All checks return IEnumerable, where the templates of the Issues are decided by the respective Check.įor a simple example, the CheckPreview class (extending BeatmapsetCheck) has two types of issues it can give: IssueTemplate This way, BeatmapChecks can be run concurrently on each Beatmap, where each Beatmap in a Beatmapset can be processed as such concurrently as well, along-side BeatmapsetChecks and GeneralChecks. checking for inconsistencies with other beatmaps in the set).Ĭhecks on the set as a whole (e.g. unsnapped objects).Ĭhecks on each beatmap + requiring context of the set (e.g. CheckĬhecks isolated to a single beatmap (e.g. I'd be interested in helping out with integrating Mapset Verifier into lazer.ĭesign-wise the main interest is probably the Check class and its subclasses BeatmapCheck, BeatmapsetCheck, and GeneralCheck.
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